mouthporn.net
#gameplay – @capcomunity on Tumblr
Avatar

Capcom Unity

@capcomunity / capcomunity.tumblr.com

Official Tumblr account for the Capcom community team. Visit capcom-unity.com for more
Avatar

Time for another Capcom Recap, putting a spotlight on community video feats!

This week we've got some crazy combos, a spot of zany Raid Mode goodness, a few crushed world records, and one very BIONIC music medley.

Did you do something cool, crazy, or funny in a Capcom game--old or new--and catch it on video? Submit a clip and brief description at [email protected] or via Twitter with #capcomrecap.

Avatar

Time for Capcom Recap--a biweekly recap of Capcom beats and community feats! Did you do something rad, funny, or informative in a Capcom game and catch it on video? Send a link and description to [email protected] or use #capcomrecap to submit!

Avatar

One of the gameplay tweaks offered in DmC: Definitive Edition's "Hardcore Mode" is a Devil Trigger that no longer launches enemies into the air. No more catapulting an entire wave of enemies into the tilt-a-whirl...unless that's how you like it!

(Regular Devil Trigger on left, Hardcore Mode version on right.)

Avatar

When gameplay and narrative get along.

::The below was written by GregaMan for the Capcom Unity blog::

Hey guys: remember Resident Evil on the original PlayStation? Let’s talk about it. 

In its time, Resident Evil was considered groundbreaking for placing both player and character in a highly restrictive scenario with very true-to-life rules and consequences. Characters—and players—were required to keep track of and maintain supply of their ammunition, healing items, and more as though they were real-life commodities. It may be hard now in this age of narrative-driven, realistic games to fathom that that was ever a remarkable thing, but remember that RE came at the tail end of an age where virtually all video games were action platformers instilled with zany dream-world logic, where items were intangible icons obtained by running full-speed at them and bullets were giant yellow balls that spewed endlessly from your guns with perfect, unwavering trajectory and impossibly fast firing rates. 

You are using an unsupported browser and things might not work as intended. Please make sure you're using the latest version of Chrome, Firefox, Safari, or Edge.
mouthporn.net