mouthporn.net
#art reference – @blue-peach14 on Tumblr
Avatar

BluePeach

@blue-peach14 / blue-peach14.tumblr.com

Might I suggest the “internet”,“tik tok”, “positivity” tags? I’m 22yrs old, she/her, (add more later)
Avatar

Your ONLY CHANCE THIS YEAR to get my TRILOGY of drawing tutorials BOOKS (including the NEW BOOK THREE!) is coming up on KICKSTARTER on a SECRET DATE in MAY this year! The ONLY WAY to know about it is to mail “Add me, Lorenzo!” to [email protected] to be on the SECRET LAUNCH WEEK MAILING LIST - if you’ve joined our mailing lists in the past, you’re already on it!

And I have TONS of additional tutorials, tips and references going up on OUR TWITTER throughout the day today and EVERY DAY THIS MONTH!! Lorenzo!

Avatar

how to draw arms ? ? 

holy fuck

holy fuck is right… but… does it work with legs???

yes !!

Avatar
empresspinto

but how much extend

^^^^^^^^^^

Avatar
gabbyzvolt25

I NEARLY CHOKED

Avatar
lifeofcynch

ENJFDFNFATFVFDF

finally. i can be accurate

This is too fucking great to not reblog

Avatar
wishem

I give it MASCLES

BIG MACHO

🤣🤣

LMAOOOOOO

Avatar
fernacular

Okay but for anyone who legit wants to know how to calculate it correctly:

The elbow joint on average rests a couple inches higher than the navel, so if you measure how long the distance is from the middle of the shoulder to that point then you have the length of the upper and fore arms!

So if anyone’s wondering about legs too, the simplest rule of thumb is that the length from the top of the leg to the knee is equal to the distance between the top of the leg and the bottom of the pectorals:

And I wanna stress that when i say “top of the leg” i’m not talking about the crotch (please don’t flag me tumblr it’s an anatomical term) i’m talking about the point where the femur connects to the pelvis, which is higher up on the hips:

It’s easier to see what I’m talking about in this photo of a man squatting: 

So yeah if you use that measurement when using this technique you should get fairly realistically proportioned legs:

But remember! messing with proportions is an important and fun part of character design! Know the rules first so you can then break them however you please!

HOW THE HELL DID I FIND THIS POST OMG

Licherally in the midst of drawing a guy and crying at how bad the arms are. Thanks Tumbles

Avatar
drrockbell

I only ever saw the part where people started drawing the limbs outrageously long and genuinely wanted to know how to fix that, so I’m really thankful to see the rest.

Avatar
Avatar
fan-art-ic

ive seen some posts lately about drawing diversity with actually diverse features, aka instead of just having a black character, drawing the character with nigerian features or instead of just drawing a vaguely indigenous character draw them with features from a specific tribe/area and in any case i figured you might want to check out this site because its a world map where you can click anywhere and it’ll show you different human phenotypes based on region and really goes into showing many types of people. like im making a chilean character so clicked on chile and it showed me this

which pops up this and this 

its just a pretty neat website to really become better at diversifying and strengthening your character designs

Avatar
reblogged

Hey friends!

Meg here for TUTOR TUESDAY! Just a quick beginning look at colors and some color theory! I’ve had a few recommendation for color palette stuff, so I hope this is a start! Paul has done some on color as well! If you have any recommendations send ‘em in here or my personal! Keep practicing, have fun, and I’ll see you next week!

Avatar
reblogged
Avatar
lelelego

hope this tutorial helps, anon!! a lot of this is a result of experimentation and seeing what looks best based on your picture. what i’m essentially doing is relying on the overall “mood” bg colour tie everything together cohesively by putting the local colours over it on the “soft light” filter. the other changes i do, such as the blue light on him and the flavour elements are all based around making it more cohesive, e.g. the glow from the pool is all over the background AND the subject, instead of just the pool, pulling them together, if that makes sense! 

of course this also relies on having some sense of what a realistic version of your scene would look like - for this comic i looked up “pool scenes night” on google to gather references i could take the colours from, and looked up lighting references for the way light would hit a face if coming from the bottom, stuff like that.

the other example is from a commission i did: 

in this case, the lighting situation has a lot more light, and isn’t as atypical as pool-at-night lighting. so it was easier to rely on my usual method of colour layering, i.e.

  1. local colour on multiply (as opposed to soft light) 
  2. monochrome shading on normal

again, experiment experiment experiment! hope this helps! 

You are using an unsupported browser and things might not work as intended. Please make sure you're using the latest version of Chrome, Firefox, Safari, or Edge.
mouthporn.net