Okay you know how RPG developers are always trying to find ways to make "evil playthroughs" more narratively satisfying than just wanton cruelty?
Well one of my friends plays Dark Side and Evil in every single RPG. Always has. It's his go-to. He doesn't play Good and then go back and do the Evil playthrough, he does Evil first and foremost.
And he loves it.
And most people who play "Evil" in an RPG love the wanton cruelty and lunacy involved.
And most attempts to make "evil" in RPGs more satisfying is always basing it on the opinions of a player who plays Good. Trying to make "Evil" more appealing to them instead of the people who already liked playing Evil.
I don't know where I'm going with this, I just think that old statistic about how 91% of Mass Effect players played Paragon isn't a sign that something has to change because those other 9% were probably having the time of their lives.
I usually play Good in RPGs, and my friend usually plays Evil. Trying to make Evil more appealing to me would just piss the both of us off.
i feel like the main pull of playing evil in any rpg is to just have the freedom to go apeshit and see how far the game lets you take it before swatting you on the hand and saying 'okay no you can't do that'.
might just be me though.