Have a couple questions I would like you to answer for a school project. 1. What type of education or training is required to become a video game designer? 2. Are there any expectations in the industry that are different than reality? 3. Qualities that would make someone more successful in the industry? 4. Any recommendations to help me prepare for this career in the future? Thank You
Hello! I would be happy to answer your questions.
What type of education or training is required to become a video game designer?
While some universities now offer game design as a major, there is no hard and fast education or training requirement for being a game designer. The core requirement for being a game designer is the ability to think about what kind of game content and features would be interesting to the game's target audience. This means that studies in a lot of creative fields can help with a game designer's skills - creative writing, film and stage production, filmmaking and cinematography, interior design, and similar fields are all very useful. That said, other fields are also good for breadth of knowledge as well - history, philosophy, technology, art, etc. provide a lot of additional context for creating believable and interesting game content.
Are there any expectations in the industry that are different than reality?
Absolutely. Regular people seem to think that being a game designer means that I play games all day long. Gamers seem to think that I just do whatever I want. In reality, we have pretty clear-cut goals. We need to do what we think is best for the game overall, and that means we always make decisions with the game’s future in mind, even if it means disappointing some of the players in the present. That means nerfing things players don’t want to be nerfed. That means choosing which bugs to fix because some are higher priority than others. That means not doing things we wish we could because of legal reasons that we are not allowed to talk about. That means creating content for microtransactions to earn money so that we can pay our developers to continue to develop new game content.
Qualities that would make someone more successful in the industry?
The most valuable quality I can think of is the ability to see from someone else’s perspective. A lot of designer hopefuls I’ve talked to have wanted to work on one game in specific that they love and ignore the broad variety of games out there. I’ve worked in games for a long time and I have worked on a lot of different kinds of games, some of which were not the kind of games I like to play. In order to do good work as a game designer, I still need to be able to create fun and interesting game content for the players of the game - even if I am not a fan of that kind of game. The ability to understand what the players of a particular game find fun and why is incredibly valuable.
Any recommendations to help me prepare for this career in the future?
If you want to do game design as a career, you should try making games yourself in your spare time. Run a tabletop RPG campaign. Participate in a game jam. Create your own cards for a card game. Create your own rules for a card game. Create your own rules for a chess or checkers game. Make mods for a game with mod tools like Skyrim or Roblox. Make your own levels in Mario Maker. Whenever you do this, ask yourself whether the rules make the game more fun. Consider how the new rules change the game and how they make the player feel.
I hope these answers help. Cheers!
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