Ghoul Headcanons - Elements, Sub Types, and Tribes List
(Taking a break from my requests to write some world building. <3 A lot of this is inspired and collaborated with my friends. A big shout out to @knoife-ghoul and @blacklight-ghoulette for writing with, putting up with, and sharing with me. <3 A lot of inspiration has come from collaborations for personal works. But this is a refined version of my personal takes on the concepts.
Definitely check out these two for some awesome ghoul fics! their work is impeccable!! Thanks for creating with my ya’ll <3
Quick note: I might add to this in the future should more types come up!)
Ghoul Elements and Tribes
The ghouls are an elementally imbued species split into five main elements, as illustrated by the band.
Fire, Air, Quintessence, Water, and Earth. Fire and Aether being the most powerful.
Though a lot of the elements can be broken up into tribes or packs. Even two tribes of the same element might not HAVE the same exact powers. Tribes can be broken up by either power type or geographical location. Because ghouls have existed for so long, many have adapted to their specific environment. It’s probably impossible to map out EVERY single individual tribe or clan of ghoul, but here are some all encompassing categories.
Fire - Funnily enough the least varied yet powerful group of ghouls. They mostly all live in Volcanic or high flammable areas of Hell. So their tribes are broken down into individual family clans and power strengths. They aren’t known to have particular ‘sub types’. But tribe independence is fiercely guarded.
“Metal” ghouls - Fire ghouls that have taken to smithing and jewelry. Are known to be excellent crafters. They convert their element to make something useful. They boast the ability to harness raw volcanic material. These tribes tend to be more mountainous or dwell in deeper caves under ground.
“Dragon” ghouls - not their own subtype or anything, but considered naturally the most powerful of fire types. These are just kin related tribes that take more dragon like features. Typically with hard scales, bigger horns, and thicker tails. Usually thought to be the direct descendants of Hell’s first fire ghouls.
Air - besides the Aether tribes, not a lot is known about Air ghouls. Mainly because they are very secluded and stay to themselves. The fun fact of Air ghouls is that they tend to take on the most attributes to their environment. They often combine their natural powers with their habitat to create new magic.
Storm Ghouls - The most dangerous type of Air ghoul. Through magic they have learned to control the weather around them. These types usually dwell in higher grounds. Be it mountains, hilled areas, or even high cliffs near the ocean. You can usually spot Storm ghoul territory by a sudden, violent change in weather. Some humans have speculated there might even be a collaboration between air and water elements to have spawned this tribe.
Wind Ghouls - Considered the most common and aloof. Very hard to spot. It was thought that at one point these ghouls might have had wings or the gift of flight. Their tribes are often small and nomadic- to avoid interaction outside of their kin.
Water - Water ghouls don’t vary in much of locations, but they do display a wide variety of physical appearances! Like fish, they often come in many scale and gill styles. The two main offsets of water ghouls are like, again, fish. You will typically have salt water and ocean water ghouls.
Ocean ghouls - The original type of water ghouls, as birthed in Hell’s oceans. Known to have sharper teeth, bigger claws, and bigger scaled hides. Their water magic is more destructive and can even be weather based.
DEEP ocean ghouls - Thought to be long died out. Considered the fore-bearers of the water tribes. Some of the oldest type of ghoul to have ever been spawned in Hell. If they still exist, no one sees them. They look very fierce and predatory compared to a common ghoul from these days. From what tribes have said, they are the only type to completely be able to live without going on land.
River ghouls - The most common type of water ghoul currently. They are considered more docile than most, but don’t let that fool you. Their water magic is both powerful and the only element to heal that isn’t Aether based. Emotion tuned, sensitive, but ready to drown prey at a moments notice. Some ‘river’ fresh water ghouls will even have an entire lake claimed by one tribe. You will see more color in freshwater ghouls and finer scales with smaller gills and fins.
Swamp/Marsh ghouls - (blow kisses for Blacklight Ghoulette, cause she made this a thing and it’s perfect). Ghouls, like any species, learn to adapt. And these ghouls are just as rare as their old ocean counter parts. They have developed more than just gills, but claws and rough hides. Think gators. Save these ones are way more territorial. Despite being powerfully built, they don’t use their elemental powers as often as their other kin.
Earth - The easiest of the tribes to differentiate. Mainly because they have become the most adapted to their individual environments and display as such. Earth ghouls like to mark their tribe by these locations and areas in Hell they call home.
Plain Ghouls - Considered the ‘Original’ type of Earth ghouls. Common tribal powers encompass both plant and earth based magics. They are the most encountered of the Earth tribes and have a vast area they dwell in. Not very nomadic by nature.
Stone (or Mountain) Ghouls - Ghouls that have migrated into either mountainous terrain or mining areas. They are known for their more rock based use of the element. Also known gem experts and are uncharacteristically tall for Earth ghouls.
Forest Ghouls - Ghouls that dwell in the forests of hell. Marked by their elemental talents in growing plants and over all having a green thumb.
Aether - These ghouls are incredibly hard to find in the wild, and not much is known about them. It is thought that these were the very first of the elements and first ghouls to be raised in Hell. All elements are thought to come from the earliest aether ghouls. Since this was so incomprehensibly long ago, only Satan himself could confirm it. Tribes are also very small and tend to be individual clans. All ghouls of this ilk do share the same powers. But certain ‘types’ show more talent or skill in the same tribe.
Fortune Ghouls - Aether ghouls that are gifted in fortune telling and predictions. They have the most supernatural sense out of all. It is especially amplified in the human world.
Empath or Aura Ghouls - The ghoul tribes who are thought to be able to read minds. Truthfully, their Aether abilities let them understand the world around them. Gifting them with the ability to ‘read’ any living being and understanding it’s nature. They tend to be able to know you better than yourself before even meeting you!
Quintessence ghouls - Those who can manipulate the fabric of the universe around them. These are your teleporters and those who create and destroy matter. They are an exceptionally rare breed to come by, due to their powers. (Omega himself is rumored to hail from this tribe).
Mind benders - Ghouls from this tribe are reported to be able to penetrate the mind and manipulate with great ease. These include memory wiping, memory viewing, or even mind control (should said ghoul be exceptionally powerful).
Shape shifters - there is much debate if these ghouls even exist, even among other ghouls! It is thought that this long dead clan managed to bend the aether to nearly impossbile, demonic lengths. A demon kin skill that no ghoul should be able to master. The ability to change their shape to such an extent where no glamour is required. If the Clergy is to be believed, only one ghoul like this exists...