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Gotta Get Good

@art-tutorial-reblogs-ahoy / art-tutorial-reblogs-ahoy.tumblr.com

Art tutorials, references and whatever else because sifting through my Likes is just way too difficult.
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ghostbri
Anonymous asked:

Do you have any kind of process for picking colors for the backgrounds? They all seem to have really nice uniformity, and I would love to read up on how colors like that are picked (or if it's more intuition based). I do remember you mentioning that you also had help from another color lead before, so I was wondering how much of that they help out vs the colors you chose?

hey, thanks so much! this might get a lil long (as it always does!!) so bear with me.

firstly i want to say, there’s no right or wrong way to pick colors. every artist has their own palette they prefer and i think it’s super delightful to spend time developing your own special sense of color. so even though i’m explaining things in a “this is how you do it” sort of way, it’s not the only way! just my way. the best method to develop your own sense of color is to look at a LOT of art, look at a LOT of the world around you, and practice practice pratice.

at this point in my life i pick colors intuitively just because i think it’s something i’m naturally tuned into, and i’ve been doing it for a few years, so i don’t actively plan my palettes. but here are some things that i think about as i pick colors.

firstly, i want to go over hue, value, and saturation. i’m sure everyone knows these intuitively but i want to explain them in words. hue, value and saturation are what make up a color, and decide how colors differ from each other.

hue: what color the color actually is. red, purple, green, yellow, and everything in between.

value: how light or dark a color is. if you’re painting traditionally, adding more white or more black to a color lowers or raises its value.

saturation: how “pure” the color is vs how much neutral tone is in it.

here’s an example of all three:

this comes into play because a big mistake i see beginners make is that they pick a “just” color, and by that i mean they pick “just blue” or “just yellow”. imagine buying a set of oil paints and only using paints straight from the tube without ever mixing. it would be impossible! so i try to avoid picking “just” colors, except as for a complementary color (more on that in a bit). here are some variations of a red, for example.

so, the biggest thing for me when i pick colors is that i want them all to be friends. i want them all to have something in common so that they get along. i usually lose control of a painting when my colors feel to different from one another. so, i will usually start a painting with one color i know for sure i want, and “subordinate” other colors to it, meaning every other color i pick has to look good with that color. as to how you figure out what looks good and what doesn’t, that just takes time and lots of observation to build a personal opinion :) here’s an example from one of my paintings. in this case, the main color is the trees.

and here’s another from rick & morty, the main color is the sky this time.

now that that’s out of the way, i’m going to give you the Actual Cheat Sheet for color palettes. in color theory, there are 8 basic color schemes that are generally pleasing to look at. here they are.

i usually use an analogous palette or monochrome palette out of preference. the two examples above more or less fall into those categories. however, i also like to use split complementary because the complimentary color adds a LOT of contrast and visual interest. it’s great to use if you have a specific thing in a painting you want to draw attention to. here’s an example:

it doesn’t always have to be a perfect split complementary, just one color that differs from the “family” of colors that take up a majority of the piece. 

now! you might be wondering when’s the right time to subordinate a color, or where to put it, or how much of it to use, etc. and the answer is: CONTRAST. there is always visual interest in things that are different. i was rifling through my school notes and found these great types of contrast when working with color.

value: things that are light vs things that are dark.

hue: two colors that look different. I.E. yellow vs blue.

saturation: things that are saturated vs things that are desaturated.

proportion: note the example above. a majority of the painting is orange, so the green stands out because there is proportionally less of it.

temperature: things that are warm vs things that are cool.

complementary: red vs green, blue vs orange, yellow vs purple. when in doubt, these colors always contrast against each other because they have nothing in common (there is no red in green, etc).

simultaneous: this is a little advanced and i’m bad at explaining it, so please read up on it here. 

a super helpful exercise is to look at your favorite illustrations, paintings, photographs, designs, etc and assess which one of the 8 color schemes (linked above) it has, and which types (can be more than one) of contrast it has. we did this in school and it REALLY helped me look at color better. here’s part of the assignment i did, the artist is annette marnat.

so! that’s pretty much how i think about color and how i pick my colors! i hope it was somewhat helpful! there’s so so so so much about color theory i can’t even begin to cover, i highly urge you to watch some videos and read some books and articles to further your study. a great starting place would be this series of videos. these are made by my teacher Richard Keyes, i think he had a dvd or something. everything i’ve talked about so far i learned from him and he is an absolute expert in color. these videos are invaluable. if you take anything away from this post, let it be to watch these videos hahaha.

to answer your question about my color leads, every painting was a collaborative effort between the three of us, and sometimes other painters too. it was a very hands-on crew, so i can’t say any of the r&m bgs i did are 100% “mine”. however, i think my personal color sense is waaaay different than jason or phil’s, which made the process very interesting because we usually had 3 very different opinions hahaa. you can check out their work here and here to see what things they brought to the table in relation to my own contributions.

thank you for the ask! again, i hope this was helpful :)

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bonkalore

Trying to draw buildings

yo here’s a useful tip from your fellow art ho cynellis… use google sketchup to create a model of the room/building/town you’re trying to draw… then take a screenshot & use it as a reference! It’s simple & fun!

Sketchup is incredibly helpful. I can’t recommend it enough.

There’s a 3D model warehouse where you can download all kinds of stuff so you don’t have to build everything from scratch.

reblog to save a life

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bludragongal

This is an incomplete tutorial, and it drives me crazy every time I see it come around.

We live in a pretty great digital age and we have access to a ton of amazing tools that artists in past generations couldn’t even dream of, but a lot of people look at a cool trick and only learn half of the process of using it.

Here’s the missing part of this tutorial:

How do you populate your backgrounds?

Well, here’s the answer:

If the focus is the environment, you must show a person in relation to that environment.

The examples above are great because they show how to use the software itself, but each one just kind of “plops” the character in front of their finished product with no regard of the person’s relation to their environment.

How do you fix this?

Well, here’s the simplest solution:

This is a popular trick used by professional storyboard and comic artists alike when they’re quickly planning compositions. It’s simple and it requires you to do some planning before you sit down to crank out that polished, final version of your work, but it will be the difference between a background and an environment.

From Blacksad (artist: Juanjo Guarnido)

From Hellboy (Mike Mignola)

Even if your draftsmanship isn’t that great (like mine), people can be more immersed in the story you tell if you just make it feel like there is a world that exists completely separate from the one in which they currently reside – not just making a backdrop the characters stand in front of.

Your creations live in a unique world, and it is as much a character as any other member of the cast. Make it as believable as they are.

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genicecream
Anonymous asked:

Hiya! Would you have any tips on placing figures in space? Whenever I try to draw characters in an environment it looks like they don't belong there, like they are floating and not standing on actual ground. Thanks in advance!

1) perspective

  • try to keep the perspective of your character consistent to the perspective of the background!
  • visualizing things in boxes help
  • be mindful of the surface planes in the environment (good indicator of the perspective you should be using on your character, helps with determining the angle/placement of your character)

2) lighting/ color

  • make note of the light source! what direction is it coming from? is there one? are there multiple? how intense is the bounce light? (this helps determine the way you shade your character)
  • make note of the type of light source. is it really strong bright light? is it a cloudy day? (eg. shadows are harder and have higher contrast in strong bright light, whereas on cloudy days the lighting is more soft and ambient)
  • being mindful of the light source and content of the background helps determine the way you color your character (eg. the lighting in this image is kind of overcast, and there’s a lot of warm greens, so i used warmer hues on the character)
  • giving your character a cast shadow (when applicable) helps ground them into their environment
  • making the value range (the range of grays) similar to that of the background helps
  • at the same time though , making the value/hue range of the character too similar to the background can make them hard to see against it. to make them pop out more you just have to make them lighter/darker/warmer/cooler/etc. to contrast against the background (eg. i kept the value range of the character a bit lighter so there’s some contrast between them and the background)

3) layering

  • overlapping and underlapping parts of the background with the character helps incorporate them into their environment and creates depth
  • the next level of that would be to have the character interact with the environment (eg. can be as simple as making them pick a flower or as complex as drawing them tangled in vines)

(before/after)

hope this helps!

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aesart

OKey dokey, uncle Aes has some tips that’ll make your lives a little more easier. This is how to make a picture more believable when having a character interact with an item that is larger than their persons. First tip! -Always draw the object that is being acted upon, FIRST.

Let’s take this chair for example, drawing a character sitting is not an easy task, I know. But with a little know how and can-do it can be pretty fun and satisfying. Drawing the object that is being acted upon first not only lends a little more realism, but it also really helps when you are drawing in perspective, case and point

Here is the difference between 1)drawing the chair first, THEN drawing the figure, versus 2)Drawing the figure first, then drawing everything AROUND that figure. #2 does not make a lot of sense, it’s all wonky and the proportions are all wrong, this is because the chair is conformin to the figure’s weight.

Example 2, stairs. Figure 1 will always look more believable than figure 2. The figure drawing  in example 1, is under the forced perspective that the stairs lend. Example 2 makes for a confusing picture to look at. because we don’t know where the feet fall naturally, and the stairs are uneven and UGLY

With both examples where the character is drawn first, the weight of the character is manipulating the environment around it, instead of the other way around. Perspective is really hard to understand, but it is really important to practice it EVEN if it looks funny. In these examples right above, they do not give a very realistic/believable reading. It’s always gonna be a guessing game of where to put an object, and if you’re gonna have a guessing game it might as well be the CHARACTER you’re guessing about and NOT the environment.

All in all, to those strugglin with drawing characters in an environment, always ALWAYS draw the object that is being acted upon FIRST. I’m not gonna say that my drawings are absolutely accurate, they still look wonky time to time, but it helps to be mindful of these things! Don’t be afraid to try tho, always use a reference and soon enough you’ll get the hang of it too :^y

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Much like my leaf tutorial this is another crazy simple guide but it might help a few of you! I love to get a lot of thumbnail type ideas down first before I settle on something final so I like to use this quick method as a way of exploration, basic research into what I’m trying to achieve and a means of creating variety in my work (I hope!) On the flip-side I know a lot of people struggle with creating environments in general, this could be a good way to ease yourself into drawing them without getting too bogged down in details and technicalities, just blasting your ideas down onto a canvas!

i needed this

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Source: FOERVRAENGD

List of tutorials that helped me with environmental painting: “How to make your own Perspective Grid in PS” <—- this one is the best thing I’ve ever discovered. Srsly CHECK IT OOOOUUUUT! Snuffen’s Background Tutorial P1More or less ALL tutorials by Griffsnuff is awesome, so make sure to check out the rest of them! More or less ALL tutorials made by AquaSixio! List of youtube channels that also helped and inspired me: FZDSCHOOL - More or less one of the most known concept art-related resources I know on youtube. It’s great to sit and draw and just listen to the talking. SinixDesign- This guy is also great! He has some design workshops ever now and then where the viewers can send in their stuff for critique! very encouraging and inspiring! moatddtutorials- This guy is more into drawing than painting, and has a more cartoony style. He has interesting methods when it comes to perspective. And he also challenge himself in some of his videos (the engine block video is a great example of this) foxOrian- Also known here on dA for his awesome perspective and composition tutorials. He has a youtube channel where he posts some videos that might be interesting as well.
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