anothertiredmonster reblogged
McDonald’s facts
- The special sauce used in Big Macs still remains a secret even to this day. While dataminers have found a number of data involving the ingredients, the optimization algorithm remains unknown.
- McNuggets were once thought to be procedurally generated via metaball physics but this has been disproven since. What we do know about McNuggets is that a normal texture is applied to the surface to give the illusion of bumps, when in fact the model is made up of very few polygons to reduce costs.
- All items in the drive thru are not rendered until they are actually taken out of the bag. Physics do apply to them however, so watch out
- The reason why hamburgers, etc look “better” in promotional content is because the low detail models and textures are used in the restaurant instead. If they did use their high detail models at all times, McDonald’s would have to start dedicating more costs to their worker processes.
- “All day breakfast” was not possible for a long time due to a glitch where any breakfast data would get corrupted when served at an irregular time. This was fixed in an update that took advantage of faster GPU clock speeds. There have been a few successful attempts to get corrupted breakfasts since, with hash browns producing the most interesting results.
- The McFlurry machine was intended to be released in an update years down the road, but it was rushed due to time constraints and now we have the infamous buggy and unoptimized mess.
- I would like to give a fact on the new “Grand Mac” but even the bun’s data is encrypted so it’s currently impossible to even view any of it.