The cycle of solavellan hate & reactive entitlement from the "hardcore" fans shows how many ppl in the fandom are driven by comparison and envy instead of appreciation. Sad.
One obscure lore tidbit added in the Rook's Coffer that might allow me to hook a rewrite of Shadows Teeming. The scream I am scrumpting rn
personal rant under the cut (tumblr betrays me and doesn't post the cut without a first line)
Why is Hades 2 Nemesis accidentally designed with physical resemblance to Flemeth and her daughters. Pls I am seething in themes and patterns
Queue 2.0 doesn't work for me. It resets everything to the default 265 minutes. Whyyyy
I have a little update from the peripheries of the gaming industry: sooooo, the global layoffs have sent down a ripple and it's finally affecting my workplace too.
I work in one of these small studios that make mostly mobile games, remasters and console ports but solely as a subcontractor to big publishers.
Lately the company has lost several projects without a prospect for new ones to give people stuff to do, and they have let go some people all across the board (programmers, QA, designers, technical artists, graphics artists). Might be up to 10 out of about 30 before the layoffs. The sheer scale might be tiny but the proportion hits hard.
The general vibe is that the big publishers are not searching for contractors to do any new projects for them right now. Up to now, it seemed normalized in that pocked of the industry that one IP (owned by the publisher) has 3< contractors (who own nothing) outsourced to perform different technical tasks, with the teams being completely independent of one another, and all design and communication and management happening on the corporate level. This business model of running disjointed projects and "protecting" the IP by not keeping design documentation at all / not giving the consecutive teams adequate design specifics (but instead telling them to reverse engineer after someone else) seems to be in crisis right now.
If anything, hope remains for smaller devs and most importantly, people taking the risk of having creative and financial control over their own projects.