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@allmusesnobruises / allmusesnobruises.tumblr.com

Thalie. Queer. French. She/Her. Background and avatar by FishyFrog. Into Dragon Age, SWtoR, GreedFall, writing and many other things.
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One of the big problems I do have with Veilguard is that they seem to not want much moral ambiguity. Like finding out that Sten has nothing to do with the Qunari invading despite being previously established as the Arishok. Or the Crows just being completely morally good now and making sure all of their targets deserve it. Or none of the elves joining their gods or Solas because they’re good and only evil people would join evil people so it’s just the Venatori and the Antaam despite the fact that the Venatori’s vision of Tevinter relies on human supremacy to elves and the Antaam hate magic they’re actually fine with it when it comes to the elven gods. Or how if you are blighted now the Grey Wardens will put you through the Joining to save you but don’t worry they wouldn’t actually make you join against your will because that would be bad. Or how the Lords of Fortune are treasure hunters but don’t worry they would never take anything cultural important and respect indigenous rights. Or how none of the Shadow Dragons want to do a violent uprising against slavery the most they want is to threaten that they might do violence but ultimately they are going to end slavery by asking nicely.

No one even seems to have any prejudices against anyone or anything. If you play a Shadow Dragon mage Rook you don’t have any issues with the Qun or the Qunari even though you’re family is military and has been at war against them or that you are from Ventus which was taken over by the Qunari and all of the mages were lobotomized with qamek a few years ago or from Tevinter propaganda or just from being a mage. The worst you can say is to question if someone who follows the Qun is scared of mages and everyone looks at you like you’re crazy for asking that. And the other way around doesn’t apply either. No Qunari hold particular prejudice against you for being a Tevinter mage. Taash’s mom seems to not like Tevinter mages in a codex entry but she doesn’t say anything to you or Taash about it. The Butcher doesn’t even hold it against you! People have made a lot out of no one being prejudiced against elves which is true but it also applies the other way around. There really is very little mistrust of you as a human Tevinter mage by any elves. The only pushback I remember getting is being asked if you will respect the halla which seems to be more about you not being an elf than anything else. Any sexism also seems to be mostly brushed under the rug. When you talk to Tarquin he tells you that he was told by his father that to be a man he needed to be in the military. That mostly tracks with what we know about Tevinter. It’s a little more trans accepting than it was according to Krem but I can buy that Tevinter has started accepting trans men in the military in the last decade. He then goes on to ask a female Shadow Dragon Rook why they aren’t in the military and you can’t even bring up how women’s roles in the military are very restrictive. You don’t bring up anything about gender roles in Tevinter even though according to the lore they are more rigid than in the South and men hold nearly all of the leadership positions. You can’t bring up how it may be difficult for Tevinter to accept a woman as Archon since as far as I know all of the previous Archons have been men.

There’s some background mentions of how life is difficult for certain groups in certain places but we never see it or even hear specifics. We hear that there’s slavery in Tevinter and it’s hard to be an elf but we don’t see it and a Shadow Dragon Rook seems shocked that the Venatori are engaging in human trafficking. We hear life is difficult for mages in Treviso but we never see or hear about it after one line.

This isn’t a Veilguard exclusive problem it seems to be an issue in a lot of media today that there’s this total unwillingness to deal with anything controversial or difficult. I think they’re trying to respond to feedback about how people didn’t like the way in which sensitive things were handled in media in the past but it seems like the way most are choosing to handle it is by not dealing with it at all? Or flattening out characters like in HOTD where in response to the criticism about how Dany was handled they’ve decided that now women have no ambition or capacity for evil or violence and they are all purely good but also have zero agency whatsoever.

I know a lot of people prefer this and like all of their media to be escapist with no bad things happening in it but I personally prefer when difficult things are handled as long as they’re handled with care. I personally don’t subscribe to the belief that by depicting something you are inherently endorsing it. Anyway it’s fine if you disagree and I hope I don’t sound like a chud who just wants to be racist in games, I’d be fine if Rook couldn’t express these views but it’s just a bit strange to me that no one holds these views anymore in Thedas.

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leliwardens

I suspected that the devs were super chronically online for various reasons and choices but this basically confirms it. Like oh my fucking god I'm being so genuine and real but they really, REALLY need to log off. You cannot approach any piece of media trying to appease all of the fans, it will never, ever work. Fandom is not a monolith, fans are not a monolith, people will bad faith read your story for fun, or good faith read it, and still come away with an entirely different take than you intention. "Death of an author" is a real and true concept.

"Wipe out a Dalish clan in all three games" is a CHOICE. In Origins it is considered the evil option of the three endings for the quest, you have to encourage the werewolves to want to kill them. In DA2 you're defending the person that the clan has been told is a pariah among the clan AND is now blamed for getting their keeper killed. In Inquisition it is a rather convoluted war table mission, but there are ways to resolve it with no death. But these are choices! The game doesn't give you a gun and leave you no room to avoid it. Taking the choice out isn't a win! It's bad game design for a roleplaying game!

"None of the Dalish would take the side of the evil gods" is not the "win" you think it is (also I guess city elves get shafted again but that's expected) because it flattens any sort of nuance, motivations, messy interactions, or just flaws? In general flaws? Going from one extreme to another in terms of "good" and "bad" is not the "win" you think it is!!! All you've done is removed character agency!!!!

I can't suspend my disbelief enough to accept the entire build up of Inquisition to Trespasser with elves leaving their homes to join Solas only for the reason they're not running around being "oh he'll end the world". Like, how could their lives get worse in that case? Sure, the extremely powerful being claiming to be right out of the mythos said his plan will cause thousands of deaths and the world as you might know it but I'll just head back to my home in the alienage where humans can do whatever they want to me like burn down my home or kill my family with no repercussions. Or I guess since the city elves are practically nonexistent, that was never considered lmfao. Or hell just, elves wanting a grab at power? For selfish reasons? Or well-intentioned reasons? You know, nuance??? Like, fuck dude.

The elves don't need this extremely meta 'win' that consists of doing the morally superior choice. They need a place in a world that treats them like shit. But I guess that in this new world where everyone is friends and nice that doesn't make sense anymore -- and their justification for why we don't see Solas' agents doesn't hold water either. He's just not the same character.

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lizzybeeee

Someone on reddit posted a pic of the concept art characters from the DATV artbook and I'm just...so tired and disappointed.

We could have had Calpernia as a companion, not even mentioning Imshael.

This clearly shows that they initially - in whatever iteration of the game it is - cared about incorporating aspects of previous games. Imagine having Calpernia, Harding, and Imshael as companions and not having them comment/acknowledge the events of Inquisition! Imagine Calpernia talking and giving insight into Corypheous or Samson, or arguing with Harding in banter! Imagine Imshael talking about Michel deChevin or complaining that the Inquisitor stabbed them! Not to mention the other concept art that had Dorian and Isabela interacting - try making anything like that happen without acknowledging DA2 or DAI!

Can you imagine having all these characters in the game, then having the nerve to drop 'the south of Thedas is blighted and destroyed now lol' in a letter? No!

We live in the worst timeline with DATV - a game that utterly watered down, sanitized, and obliterated everything that came before it. A game that removed all mystery and intrigue, condensing it to "solas and the ancient elves did it lol' - telling us with no gravitas, bluntly stating it with the subtly and care of a fucking dragon in a tea shop. A game that, with no shame, went scorched earth with Ferelden, Kirkwall, and Orlais with the sole intent of clearing the board so that they can cultivate some new IP with the existing Dragon Age name.

What a fucking waste.

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sinizade

"There goes our magic-flinging skeleton son"

Belladonna de Riva "Rook"

Romance: Emmrich S2

Class: Mage (Yes, just that, I'm still learning)

Her real name has long been forgotten, even by herself. Her parents? She doesn't even know who they are. Belladonna was bought by the Crows when she hadn't even lost her baby teeth. The only thing she remembers about that day were two strangers with blurred faces walking away while she was taken away. But despite all the training, all the sweat and all the blood, Belladonna managed to be one of the best at what she did. She had a charisma and charm that could make any target fall at her feet, and one of her favorite ways to eliminate her targets was with poison, which is why she received this name from her fellow Crows.

Belladonna has always had a strange appreciation for death since she was very young. It's no wonder that she and Emmrich became close so quickly. Unlike many of the Crows she worked with, Belladonna always tried to put the utmost respect in the deaths of her targets.

For a moment since she managed to escape the sight of the Antaam, Belladonna thought she would never be able to prove her worth to the Crows again, well... That was until she met Varric in that tavern.

*Manfred is her boy, don't mess with him or she will do bad things to you*

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Disclaimer: I won't be spoiling anything major here but I'm going to be negative about Dragon Age: the Veilguard.

I really wanted to be excited for Dragon Age: the Veilguard, but the first reviews are basically confirming everything I was worried about. Honestly, it hurts a lot, but at the same time I'm a bit relieved to see that even people who played the whole game reach the same conclusions as I do, which are:

Spoilers for Dragon Age: the Veilguard ahead

They. They wrote a secret ending

The secret ending goes 'hey hi hello we are the Big Bad. we told the ancient magisters to cross the Veil. we made Loghain abandon the king. we made Bartrand steal the idol. and so much more huhu'

I swear I'm not kidding. I WISH I was. I thought the game was bad but this-

Spoilers for Dragon Age: the Veilguard ahead

BUT WAIT

THERE'S MORE

The South of Thedas has been basically wiped out, because we don't half-ass our reboots here, no sir! A few quotes for you all:

"Most of the South is under siege by darkspawn. The forces deployed to the South - the strange new darkspawn - have spread fear and corruption greater than any Blight in history"

"Darkspawn have cut through the center of Orlais. Val Royeaux and Halamshiral are barely holding out. Ferelden would have fallen already if not for help from Orzammar. With Denerim lost, the Fereldans are holding the line at Redcliffe. The Free Marches have the worst of it. Acting Viscount Aveline Vallen led the evacuation of Kirkwall. She's taking her people and what's left of her army to help prince Vael keep Starkhaven."

Just to make sure that our choices won't matter anymore, like EVER.

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sha-lyuzar

Loghain Mac Tir is my comfort character. It is not often a pleasant thing to admit, and my reasons are complex, and personal, but fundamentally what makes me so attached to him is how human he is. That kind of depth and complexity is what made me fall in love with Dragon Age in the first place. He’s not just a “noble hero” or an “evil villain,” but a fully realized person who embodies good and evil, and everything inbetween, who is shaped by his past and his deeply personal convictions, his flaws, his fears, his fierce love for Ferelden, and, most importantly his tragic mistakes, that lost him everything, and that is what makes him feel so real to me.

He doesn’t have an easy narrative arc. He’s not driven by simple greed, cruelty, or even by misguided idealism. He’s a survivor with wounds that never fully healed, and those wounds shape the way he sees the world and interprets threats. Every heinous decision and tragic mistake is a direct consequence of his loyalty to Ferelden and Maric, and his willingness to bear the burden of horrific choice. He has been bleeding for his cause since he was a child, and it has turned him into the same kind of cruel and cold tyrant He fought against in the first place, and watching him struggle to hold true to his values, and eventually abandon them, as his path grows darker and more isolating, is this profoundly tragic thing that to me is infinitely more compelling than a classic Hero's Journey.

What Loghain did in the Alienage is deeply disturbing and inexcusable. Using Tevinter slavers to control and exploit the elves is one of the darkest points in his character arc. It’s a choice that reveals just how far he’s willing to go to maintain control and secure his idea of Ferelden’s “independence,” even at the cost of his own morality, so He lets in a foreign power to abduct and subjugate the citizens he claims to be protecting. It unveils the extremes of his desperation and paranoia, because in his mind, he’s protecting Ferelden, but in reality, he’s perpetrating the very kind of oppression he once fought against. It is dark, it is horrific, it is unforgiveable, and that is the whole point.

He has to confront the devastation he’s caused, and he can’t simply brush it aside as a “necessary evil.”. If he joins the Grey Wardens, his path involves acknowledging these grave mistakes, taking responsibility, and finding a way to live with the guilt. There is no reconciliation for his actions, his fear and trauma may explain but never excuse what he did. There is no easy way out. Loghain is stained with the blood he shed forever. He has to live with having failed, with the compounded weight of his actions and regrets, and, if he joins the Wardens, he isn't even granted the mercy of a quick and clean death, and instead is exiled from the country he poured everything he had into.

And doesn't this resonate? Does this not perfectly reflect the difficult reality of being human? How people can be fiercely protective, deeply flawed, and driven by complicated motivations, and that these qualities make them more worthy of understanding, not less? Loghain’s arc speaks to me on such a deep and personal level, especially as someone who has been battling the demons of trauma. His story is a vivid reminder that trauma doesn’t always make us better people, but exacerbates our struggles and can lead us down dark paths. i see parts of my own struggles in Loghain, i understand his pain, his fear, the choices his past self would loathe him for, and the gnawing self-hate, regret and grief.

Trauma twists our intentions like that. Instead of guiding us toward empathy and understanding, it clouds our judgment, and pushes us to make decisions we later regret, and become versions of ourselves we hate. My reality of trauma has not been this character building experience, the way it is often depicted in media, but something harrowing and life-altering, that still poisons me, even years later. But seeing a character lose all tether to himself and get lost in his demons is a tale worth telling, and an experience that still grips me, even 15 years after playing DA:O for the first time. Seeing Loghain live through rock bottom in DA:O, and then, ten years later in DA:I find purpose and whatever semblance of peace is possible in his circumstance, is something that gives me comfort. It is deeply personal, and i keep this unforgiveable and irredeemable, this grief-stricken and regret-filled man, this complicated and multifaceted character deep in my heart.

There are spoilers for datv under the cut. Major spoilers about the end of the game. If you have not played through yet, please don't be tempted to look. i thought i would be fine with spoilers, but i am not. You have been warned.

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Disclaimer: I won't be spoiling anything major here but I'm going to be negative about Dragon Age: the Veilguard.

I really wanted to be excited for Dragon Age: the Veilguard, but the first reviews are basically confirming everything I was worried about. Honestly, it hurts a lot, but at the same time I'm a bit relieved to see that even people who played the whole game reach the same conclusions as I do, which are:

Spoilers for Dragon Age: the Veilguard ahead

They. They wrote a secret ending

The secret ending goes 'hey hi hello we are the Big Bad. we told the ancient magisters to cross the Veil. we made Loghain abandon the king. we made Bartrand steal the idol. and so much more huhu'

I swear I'm not kidding. I WISH I was. I thought the game was bad but this-

Avatar

Disclaimer: I won't be spoiling anything major here but I'm going to be negative about Dragon Age: the Veilguard.

I really wanted to be excited for Dragon Age: the Veilguard, but the first reviews are basically confirming everything I was worried about. Honestly, it hurts a lot, but at the same time I'm a bit relieved to see that even people who played the whole game reach the same conclusions as I do, which are:

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“I almost wonder what your design for Merrill would be now—she was, as I recall, the other DA2 character we had the most trouble nailing down.” - David Gaider.

Man, we’ve learned so much from 2 to Inquisition. Merrill finally worked for me, by the end. I wouldn’t change her, but knowing how she turned out, I would draw her more like this.

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kottkrig

Cold reunion

Bishop Natalie Seline was the first human wielder of Xal'atath the dagger, she was killed at one point as a consequence of the artifact's influence but was brought back during Legion as a part of the Cult of Forgotten Shadows I just Forsaken-ified her design a lot because I think she should be one : )

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