emmrich + cosplay guide [click on pictures to enlarge]
The map of the Lighthouse. Floor 2/4
Painted in 9:50 Dragon by renowned (and notoriously tight-lipped) Tevene artist Otho Mercar, this portrait of his adopted daughter Kehda has hung in his Minrathous estate since the time of painting. Anyone familiar with his work will recognize marked similarities between her and another dwarven woman featured in his earlier works.
— Codex entry for a potrait of KEHDA MERCAR, penned by @pavus
i wasnt initially going to post this bc this is super messy and is just something i did for my own reference, but seeing how so many people in the tag struggle to find pictures of the outfits, here you go, something compliled from various videos
one day, i'll make actual progress in the game, but until then... them. 🖤
ok yea i know, too soon yadda yadda, but. here's my veil jumper dwarfie idea: a historian and dignitary from orzammar's ambassadoria that conducts research in the arlathan forest area.
"Check out 22 minutes of new and exclusive gameplay from Dragon Age: The Veilguard, with IGN's Kat Bailey chatting to BioWare's Corinne Busche and John Epler. Stay tuned all September long for exclusive Dragon Age: The Veilguard coverage as part of IGN First!"
New from IGN! - 22 minutes of NEW DA:TV exclusive guided commentary gameplay with BioWare. Happening tomorrow on September 3rd, 5pm BST. Check what time that is where you are by clicking the link.
Lost Elf Theme Variants
All the Hecking Piano:
"Less Intense" Versions:
Warm / Feel good Editions:
John Epler in the BioWare Discord (August 7th) -
John: "You can disable/enable helmets for cutscenes or at all times." --- User: "Will we be able to collect codex entries again?" John: "Absolutely. Codex entries are part of the series' DNA - plus, they're really fun to write." --- User: "Are there long curly hair options?" John: "There are!" --- User: "Are sub-classes locked to the faction you’re in?" John: "No. They're themed towards factions, but you can choose a specialization from a separate faction than your own." --- User: "Will subtitles from companions be on screen with their icons lit up like in Inquisition?" John: "Subtitles will appear center-screen and have the speaker name attached. So you'll see who's saying what." --- User: "Regarding the cutscenes findable in the game, will a gallery be available for re-watch?" John: "Not at present, no. Since our cutscenes are (almost all) real-time in-engine, this would be nearly impossible with our tech."
[character limit text break!]
User: "What are the chances for a third World of Thedas volume after The Veilguard's release?" John: "I can't comment on specific plans, but World of Thedas is close to my heart and I'd love to do more in general with our ancillary books and products, once we're able to come up for air from the game." --- User: "Can we edit our race during character creator freely or are we locked in by choosing race first like in inquisition?" John: "Lineage informs a number of options after that choice - you can always go back in CC and change it, but it's the first decision you will make and changing it will reset the following decisions." --- User: "I did have a follow-up on lineage - do the other lineages/races also have background choices the way elves do with city/dalish? CAN we play a qunari raised within the Qun?" John: "So a couple of things, just to be super clear on this. There is no 'city elf/dalish elf' switch (for example) that you can pick in character creator. Each lineage can be each faction, though, and that will provide a baseline for your character you can further refine through role playing. For Elves, as an example - Veil Jumper elves tend to be more 'Dalish' to reflect that background, while Shadow Dragon elves tend to have a background that reflects being an Elf in Minrathous. Other factions have their own nuance. Importantly, those things tend to be more focused on how you relate to that faction, while leaving more general 'Elf' topics as something you have more freedom with. Or, TLDR - while choices at CC define some baselines around your character, we like to give you the opportunity to build your character's background and beliefs through in-game RP. Hopefully all that makes sense." User: "That does, and is right in line with what Corinne said during the Q&A! I was asking whether we would see the same background variety in the non-elven lineages." John: "Yes! Sorry, that's what I was trying to answer - there will be plenty of opportunities to RP who you are/were as the other lineages as well."
[character limit text break!]
User: "are there companions gifts again" John: "Isn't the gift of your presence enough? More seriously, though - you very well might find things in the world that certain companions would appreciate!" --- John: "Rook is generally assumed to be anywhere from late 20s to late 40s, but ultimately we don't give Rook a specific age. You can RP them to be however old you want." --- User: "will conversations be zoomed in like a cutscene type or zoomed out like in DAI?" John: "While we do have some 'lighter' conversations for specific types of content, they use a more traditional over-the-shoulder cinematic camera. I created the simple conversation system in DAI and while it did what we needed it to do, we heard the feedback on the camera loud and clear." --- User: "The darkspawn look fairly different in veilguard. Is ot a simple redisgn like the demons or is it due to them being enhanced by red lyrium?" John: "I'm not going to tell you WHAT it is that's making them look different, since that's a spoiler, but it's more than just a visual redesign." --- John: "Need and inspiration, mostly. We can't bring in every single animal out there, especially since we want the ones we DO put in the game to be at the right level of quality. So we pick the ones that we know make sense in the spaces we're building, and also it's based on what the team wants to do. If someone is incredibly passionate about bringing in a specific creature, it's something we want to give opportunities to pursue wherever possible. As to the general ecology of Thedas - there are absolutely similarities, but it's not 1:1. A world where megafauna still exist as apex predators (dragons) is going to have some pretty significant impact on what else exists." --- User: "does the lighthouse have a kitchen, can we eat and drink? what sort interactables are there at the home base" John: "Not going to get into specifics on interactables, but there is more to do in the Lighthouse than conversations with companions. The Lighthouse does have a kitchen, and your companions acknowledge it/use it both narratively and ambiently. Some maybe better than others." John: "A little more expansion on this - we want the Lighthouse to feel like a 'real space' as much as possible. That means making it a space that makes sense and, eventually, feels like home to you and your team. It also means spending a little extra time on how the companions (and Rook) use and exist in the space. At this point we've made a LOT of personal hub spaces in DA and ME, and we've learned a lot from doing so." --- John: "It wouldn't be a DA game if we didn't have some returning characters. We've shown some of the more obvious ones, and hinted at others, but we want to keep some surprises for launch."
[source: the official BioWare Discord]
i saw @shadovvheart's inquisitor portraits and felt very inspired to make my own!
so here's estrid cadash, in all her glory!
🚨🚨 Upcoming art book!! The Art Of Dragon Age: The Veilguard ✨✨
"Game Informer can exclusively reveal Dark Horse's upcoming art book for BioWare's Dragon Age: The Veilguard, aptly titled "The Art Of Dragon Age: The Veilguard." Additional details about the book, including a price and release date, will arrive at a later time. However, with today's news that such an art book is in the works, we have your first look at it, with its cover image below. [above^] Coming from Dark Horse Comics, a publication company responsible for all kinds of video game related books and comics, including a similar art book for 2014's Dragon Age: Inquisition, "The Art of Dragon Age: The Veilguard" will likely feature official game art, concept art, and more. That's just a guess for now, though – we'll have to wait to learn more. In the meantime, Dragon Age: The Veilguard graced the cover of our last Game Informer issue. You can check that out here, and in case you missed it, Game Informer has an entire hub full of exclusive details about the game from our visit to BioWare earlier this year. There, you'll find deep dives into companions, behind-the-scenes features, interviews with some of the leads of Dragon Age: The Veilguard, and much more. Head there by clicking the banner below."
[source]
LAE'ZEL — BALDUR'S GATE III
- 6 200x200 icons
- credit appreciated but not necessary
- please like or reblog if using!
DAVRIN'S ACTOR IS THE SAME MAN WHO VOICED JAVIK IN MASS EFFECT??? I'M GONNA MELT INTO THE FLOORRR
edited post to add this video clip i forgot about. 🥴 i'm gonna fold so hard.
Notes from the June 14th 2024 Developer Q&A, from the official BioWare Discord
Under a cut due to length.