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#c!quackity – @airrec on Tumblr
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Airrec

@airrec / airrec.tumblr.com

dsmp & related sideblog | they/them | AO3 | 👑🐷🗡️
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reblogged

do you guys ever think about how c!quackity LIKED the torture. Like straight-up admitted to liking it. Fully with his whole chest embraced sadism. Doesn't regret it. Never recants any of this out loud. Never opens the door to the possibility that he was wrong.

Tortures a guy for three months straight, then shrugs and goes back to his day job.

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reblogged

c!Tommy is not the primary reason that either c!Sam or c!Quackity decide to abuse or torture c!Dream. Tommy is a justification that they both use, to different extents and at different times.

The operative impetus that kicks off the torture is NOT Tommy's death: it is Tommy's REVIVAL.

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elmhat

// dsmp rp

Some thoughts about manipulation:

  • Wilbur's manipulation is founded on living and breathing the lies he tells about everyone and everything, every day, to the greatest possible extent without actually believing them himself. Like a writer and a director and an actor who never stops playing his role—and oh, does he play that role well. He's had a lifetime of practice.
  • Quackity's manipulation is founded on creating lies to justify his actions to others. He repeats them again and again, louder and louder, until he is believed. At some point, he starts believing them too, and he relishes it.
  • Dream's manipulation is founded on embracing the lies that other people tell about him. He crafts his self-image out of how he is perceived, and he uses it to become the monster that they already fear. At some point, he starts believing them too, and he tells himself he doesn't, but it's too late. The damage has been done.
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cdroloisms
Anonymous asked:

I always remember Dream’s confrontation with Tommy after the prison break being so interesting because he comes with a much more eerie vibe, if that makes sense. But then I realized he was mimicking a lot of what Quackity had said to him.

yeahhhh honestly like. i made a comparison post when that happned too maybe i can find it lmao. but it really is just about everything he said it was crazy

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yeahhh found it

start of the interaction:

reacting to their expressions of fear:

kill + revive:

don't hit me:

just you and me, no one's coming:

no one would know that you died:

where's sam/where are your friends:

i'm going to make every day a living hell:

playing games:

and of course:

“One of us has an axe and the other doesn’t.”/“Whatever you have, I have more.”

“I’m swinging this thing all around you. One hit and you’re done.”/“I’m just toying with you, Tommy. Like I probably could have killed you by now if I really wanted to. It’s just fun.”

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reblogged
Anonymous asked:

C!Quackity, stumbling in a horrified state into Las Nevadas and passing an overly-cheerful 23ft tall totem building in total contentment: There be some specific-ass kinks in this world 😭😭

And then he goes and drowns his sorrows at the strip club.

c!Quackity crying to a stripper: I got REJECTED just because I'm TOO GOOD AT PAYING ATTENTION.

Meanwhile, back in pandora:

c!Dream after like an hour of not talking: i'm actually ISTJ

c!Techno: what?

c!Dream: you told Quackity I was adhd but George made me take that test and it said I was ISTJ.

c!Techno: ... There's a Lot Of Things Wrong Here.

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reblogged

Remember when c!Quackity asked c!Technoblade out on a date and got so rejected to the point where Techno didn’t even consider the possibility of them going out and sounded quite disgusted at the idea of going on a pizza date with him and after hearing all this Quackity still decided to ask him out AGAIN less than two months later?

The real reason behind the creation of the butcher army btw

remember how c!techno lied to c!quackity and said he needed to visit c!dream because he owed him a dinner from last time?

The jealousy that must have been seeping through Quackity’s veins in that moment ICBBB

c!Quackity, in prison, dramatic and tearful as he points at c!Dream: WHAT DOES HE HAVE THAT I DON'T?! c!Techno, not understanding the question: adhd...?

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cdroloisms
Anonymous asked:

hi sorry i. just saw the c!awesamdream iceberg graphic and i knew about most of the things but wh. WHAT fantasy about having dream screaming and crying beneath him???

thaaaat comes from LN2, the prequel to the first Las Nevadas stream! quackity is trying to convince sam that they should kill dream after tommy died, sam is moping on his island before he reveals his little torture tool bunker basement in said island and on the way to the prison uh is . Is very normal about killing Dream, I Think.

(transcripts under the cut! courtesy of @/dsmptranscripts on twt)

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Anonymous asked:

how do you think things would've played out if Sam did tell Quackity that Dream was still in the cell? would he have killed him?

/dsmp rp

The thing is, Sam's decision not to tell Quackity is the same as a decision to keep Dream alive. Like, those ideas come from the exact same place: Sam doesn't want to deal with the headache of Quackity's insistence on being let in again, because he knows that Quackity had been about to kill Dream... and similarly, Sam knows that his reasons for wanting to keep Dream alive are not ones he can readily quantify or express, especially to someone like Quackity.

Sam's not silver-tongued the way Q is. The reason he lets Quackity think that Dream escaped is because he wants to avoid the argument, the belaboring of the point: he does not want to defend to Quackity how important it is to him that Dream stay alive. He doesn't know how to explain it. He doesn't want to explain it, he doesn't want to examine it, he doesn't want Quackity to shout at him about it.

So, the risk of telling Quackity that Dream's still imprisoned is not that Quackity will break in or something. Sam's already decided Quackity will not be returning. What Sam is worried about is that Quackity might browbeat him into letting him back in, by forcing Sam's feelings about keeping Dream alive to stand up to scrutiny.

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I have an AU where being the admin means being essentially a god who can access creative mode at any time. Dream and XD are both gods, but Dream has decided to shun creative mode so that he can live among and ‘play fair’ with humans

He doesn’t really understand anything about human morals, and he ends up mimicking the behaviors of the humans around him (Wilbur, Schlatt, Quackity, Sam). As a result his sense of morality becomes skewed.

When he ends up in prison being tortured, he develops a camaraderie with Quackity without understanding the weight of Quackity’s actions towards him, and Quackity ends up taking advantage of that to keep pretty much his only remaining friend (frienemy?) from realizing he should be mad and hating him too. While also torturing Dream regularly.

So it’s a situation where Quackity is torturing and mistreating Dream but Dream would also do the same to him at the drop of a hat but it’s because of Quackity that Dream thinks this sort of thing is ok but if he realized it was wrong he’d end up hating Quackity forever and not being his friend anymore and also Quackity is terrified of him leaving and that’s when he doesn’t know that Dream is a god and can leave at any time if he wants

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Oof, that sounds like quite a situation! We do love tormenting our favs here, don't we?

I do enjoy the idea of c!Dream's morals being so skewed not because he is inherently incapable of understanding human morality just because he's non-human, but simply because he's initially ignorant and is copying what's going on around him.

Like, c!Dream's non-human nature is 100% affecting what's going on, but like, even humans need to be taught right and wrong: adults tell toddlers that we don't throw stones at pigeons, or that maybe when you got into that fight both of you were hurting etc etc. Morality and ethics don't come pre-installed!

(I personally believe that humans overall tend naturally towards being naturally inclined to constructive responses, with capacity for destructive responses, but the nuance of social and cultural morals needs to be taught. Humans have a lot of love within them to give, but "good" and "evil" are things that you do, not things that you are. The only thing a human can be is human.)

This, plus all of c!Quackity's issues... yeah, it's an interesting relationship you've given them here. Both of them have such intense abandonment issues but honestly right now c!Quackity's are coming out on top because as far as I can tell since c!Dream doesn't realise this is wrong he probably thinks that he can rekindle other relationships no trouble. This is such a complex web you've tangled them in... not gonna lie, it's kind of refreshing to have this fucked up co-dependency be created between c!Dream and c!Quackity, since we tend to award the spot to c!Sam instead lol.

And presumably since c!Quackity is terrified of c!Dream leaving him... room for a remix of Guard Dog AU? Just a general "c!Quackity moves c!Dream to Las Nevadas in some capacity"? I'd tend probably towards the latter since the set-up of their relationship is so different here, but yeah. I could see c!Quackity pulling a c!Sam and putting c!Dream in a (metaphorical or literal is up to you) display case.

I would think that c!Punz's relationship with c!Dream is interesting in this AU; c!Punz is obviously rather morally grey, if with a resounding sense of fairness that affects them and how they operate. The ideas of sacrifice and loyalty, of deception and trust, of hurting each other and healing each other... I'll bet that's juicy, too.

c!Dream out here like "teaching my friend how to be a god 🥰" while c!Punz is combating (perpetrator) trauma and is self-traumatising because of this vision they have - that the both of them have, as far as they're concerned - and has presumably no idea that c!Dream sees this more as a mentoring fun activity than the great and terrible Plan To Fix The World that c!Punz is sacrificing a lot for.

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elmhat

// dsmp rp

I've seen a lot of takes involving Quackity having a sense of righteous justice about his own actions, and while I definitely agree to some extent, I think its significance tends to get overplayed. Quackity, in general, has few illusions about what he is.

In the past, it was different. Quackity clearly thought he was in the right during the Butcher Army era, at least for the most part, even if he knew certain actions were extreme (raids, executions, etc). The same can be said about his quest to overthrow tyranny, no matter the cost. Wilbur, Schlatt, Dream—they didn't play fair, so Quackity couldn't either, if he wanted justice to prevail. His measures were justified under the assumption that his enemies were worse. He was an underdog, and he did what was necessary for his survival, and for the survival of his friends, and didn't that make him a hero?

But Doomsday and the disk finale were the breaking point, and his attitude shifted. Nothing changed about the way he looks back on his past—throughout Las Nevadas, he still paints the picture of himself as a victim—but going forward, he seems to gain a new sense of self-awareness, and he thrives on it. He knows the Las Nevadas contract is exploitative; he leaves part of it out when recruiting Purpled because he knows he'll be able to see through it. He tricks Tubbo into handing over the outpost. He keeps visiting the prison long after what could possibly be considered justified. Sam tells him they haven't done anything bad, and Quackity laughs. These aren't actions that he can label as clearly as "necessary"—they are for the furthering of his own goals.

The message has changed. It is no longer "I need to do this to survive", it's "I need to do this to succeed."

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reblogged
Anonymous asked:

Do you think that Quackity still would have gone and tortured Dream for the revival book even if he hadn’t killed Tommy? Would Sam have agreed to it, if he tried?

/dsmp rp

Sam made the shears an unknown amount of time before Tommy’s death. He was ready to go, even if he was waiting on someone else to egg on the real dirty work. I’d say Tommy’s death and revival changed not what Sam was willing to do, but what he thought he had to do—it both drove home that Sam’s power over Dream was incomplete (I thought I had broken the will out of him to do something like this) and that the revive book was a real and essential part of the power that needed taking. Plus, it gave Sam a server-wide reason to enforce Dream’s suffering: getting the book is a normative social good etc etc.

That being said: I think Sam would have moved forward with the torture as long as Quackity approached him with any “reasonable” justification, regardless of whether Tommy died. So this question is more about Q than Sam.

The operative part of the final impetus for the torture was not that Dream KILLED Tommy, it was that he REVIVED him. Prior to the proof that Dream had a tangible power Quackity could try to take from him (a tangible thing to use as a reason, a justification, a goal), Quackity hated Dream and wanted him dead, but wasn’t necessarily motivated to torture him. See: when Q tried to egg Sam on to kill Dream after Tommy’s death. His fondness for Tommy was certainly conducive but wasn’t essential—watch how he reacts to Tommy coming back, how he reacts to specifically news of the revival.

There’s two key points here. One is that the revival book offers a specific and concrete way to gain Power tm, when before, the power Dream had that Quackity wanted was something more nebulous and difficult to gauge. The book is something Quackity can view as a binary, zero-sum game: Dream has it and Q can take it from him, and then he’s won and can kill Dream. (As the possibility of actually securing the book becomes more and more remote, you can see Quackity changing the goalposts to redefine what counts as victory.)

The second is that the revival book offers a logic-based justification. It’s a business transaction that offers an excuse to pull out the big guns Quackity has been itching to use and itching to prove himself by. If, say, Schlatt had approached Q about the book without Dream having killed Tommy, I think it’s not unreasonable that that exchange would have been all Q needed as an excuse to get his hands dirty.

The prison is not really about revenge or even justice, for Quackity; or if it’s about revenge, it’s about a very specific flavor. It’s not about what Dream’s specifically done wrong to Quackity or to other people, it’s about what Dream’s done wrong by being a threat to Quackity and being more powerful than him.

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reblogged

/rp dsmp

Dream: “I don’t think you deserve to be in here. I don’t think I deserve to be in here. I don’t think I deserved to be in here. I don’t think I deserved to—be tortured.
[..]
Sam: “When I let Quackity torture you, it was a means to an end, to get the revival book. We weren’t just, like, torturing you for the fun, right?”

This conversation is eliding an extremely important motivation for Dream’s torture: namely, that both Quackity and Sam sincerely thought he DESERVED IT. (And it’s extra ironic because it starts with Dream telling Sam—and perhaps affirming to himself—that he didn’t, that no one does.)

Sam: “You deserve this! You’re the bad guy here! And you’re lucky I don’t tell Quackity you’re here!”

And

Quackity: “I don’t CARE anymore about the book! … At this point, the only reason I come and torture you so much, every single day, is merely as a reminder. Because at the end of the day, no matter how many times I fucking torture you, that will never amount to the amount of fucking evil you’ve done to this entire server and everyone in it. So you know what—”
Dream: “It’s because you LIKE IT! You LIKE torturing me!”

Dream continues his insistence on characterizing Sam’s (and Quackity’s! to some extent) motivations as rational. As financial. As professional. As motivations that Dream himself might have shared, in their shoes.

But he knows as well as Sam does that that wasn’t the case. He knows Sam and Quackity thought he deserved it. He knows Sam wanted him under control, he knows Quackity wanted him to suffer, he knows they both enjoyed it, because they’ve both said so to his face.

How much of this mischaracterization is Dream doing for Sam’s benefit? How much for his own? How much determination is it taking for Dream to stand in his cell and look at Sam and say, “I didn’t deserve it,” and know Sam disagrees with him? How much, further, is it taking for Dream to say, I can understand and appreciate your motivations, when he knows how poisonous and personal their hatred is?

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reblogged
Anonymous asked:

What are your thoughts on the Mexican Lmanberg arc?? Specifically regarding Quackity, Sapnap and Dream

/rp dsmp

Oh there’s a lot of bitterness… I think that both Q and Dream probably misremember exactly what happened by now.

  • The debates over legitimacy are really, really funny: Dream looking up tyrant in the dictionary = top ten moments.
  • Quackity really out here trying to negotiate with nothing, huh. Why did Quackity decide to do all this like holy shit his plan was so stupid. Dream’s just correct about pointlessly stupid it was, and Quackity is being wrong, louder, and more repetitiously.
  • Quackity occupies this strange role of being both unwilling to privilege Dream’s recognition and authority, and yet he’s demanding it anyway. Dream occupies this role where he’s frustrated that everyone is behaving unreasonably, as he sees it, so he’s claiming that power because he’s decided he’s the only sane guy here.
  • Dream says he’d be fine recognizing a country that’s fair as just and logical or something like that, and tells Quackity that he’s none of those things. He also calls Quackity a liar iirc.
  • Quackity declares that his ultimate objective is to be recognized as a society, which is pretty interesting, especially since he declares it as something of a zero sum game: Dream is confused as to why he is asking *Dream* in the first place, and why he never asked before and instead is only asking after causing a major diplomatic incident.
  • The way that Quackity construes the lines of power as a) lines of personal and directed harm, b) lines that need to be claimed adversarially, and c) lines that need to be established by getting someone meaner and stronger than to declare them so… yeah I wonder if this is gonna continue to have ramifications down the line, oh boy.
  • Dream getting frustrated when he’s talked over, continuing to insist over and over that he’s being the reasonable one, and then giving up and conceding social power that he’s decided is meaningless…. Yeah I wonder if this perpetuation of social pressure/isolation is gonna continue to have ramifications down the line, oh boy.
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Anonymous asked:

how does c!quackity feel in the blob au about c!sam not letting him torture c!dream anymore and locking him out of the prison. does he try and get to c!dream to get the revive book out of him, or does he give up.

Well, you see, c!Quackity doesn't... really care about the Revive Book. Would he love to have it and its power? Hell yeah. But it's not something he wants so dearly that he can't let it go. He can build power in other ways, and the Revive Book, while certainly one heck of a card to have in his hand, would also make him a target the moment it became known that he has it. c!Dream got locked up in the prison over that Revive Book (instead of being executed a third time, but still).

Canonically, c!Quackity not only won the bet with Glatt (if he had lost he would have "had" to get his hands on the Revive Book), but also he literally told c!Dream that he didn't care about the Revive Book. He's just here for torture purposes, essentially. Maybe, yeah, at the beginning, he told himself it was all for the book, but over time that excuse has revealed itself to be more and more of an excuse.

He just wants c!Dream broken, wants to have him rendered not-a-threat, because c!Quackity has propagated the "c!Dream is the root cause of everything wrong on the server, he has manipulated people against each other and created conflict" excuse for quite a while now. Whether he believes it deep down doesn't matter, because on the outside this is what he pays lip service to, and choosing to believe it makes it easy to have someone to pin everything on. c!Quackity has not had an easy time, he's lost homes and relationships, and having a scapegoat for all of that is so much simpler than having to wrestle with the complexity of reality.

In the AU, he's certainly put out that c!Sam is suddenly refusing him access to c!Dream, but the Revive Book isn't really a factor in his wanting access. Does he throw a bit of a tantrum and demand that c!Sam give him answers? Yep. The most he gets back is that c!Sam has "everything handled" and that c!Dream "isn't a threat any more".

He kind of doesn't have a choice in sucking it up and leaving it be; c!Sam is suddenly quite violent in the defence of the prison, and very cold towards his old torture partner. c!Quackity knows when the right moment is to bow out of a game; he hasn't got the right card to play to turn it around.

He goes back to focusing on Las Nevadas, though he definitely keeps his eyes and ears open for any rumours of the prison and of its inhabitants.

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airrec

Okay, hear me out: Pandora’s Box | Vault | the Prison in general as an eldritch genius loci.

Brief history: genius loci come from classical Roman religion, and was used to mean a (protective, usually) spirit of a place or location. In Western usage, this term has evolved to also encompass a particular feel or atmosphere of a place. More recently the term has become a trope namer for something not-uncommonly found in the horror genre: an intelligent or sapient location, such as Kurouzu-cho in Junji Ito’s Uzumaki, or the Overlook Hotel in Stephen King’s The Shining

Oftentimes, this portrayal of the concept is malevolent or eldritch in nature, and seeks essentially to lure, trap, and then feed on its victims. (Note: not all modern portrayals of this trope belong to the horror genre, but a self-aware place that could potentially do anything tends to lend the mind towards fear, and rather understandably.)

So, what about Pandora? Well… 

The myth of Pandora’s Box has a few versions, but most follow the pattern of Pandora, a human woman, being entrusted with a pithos - a large storage jar (nowadays mostly portrayed as a box due to a 16th century translation error that has persisted) - that she must not under any circumstances open. As is the way with Greek myths, she opens it, and all the evils in the world are released to wreak havoc, save one item in the jar: hope, which remained trapped inside.

Now, coming away from the real world context, imagine this: the Prison as an eldritch, malevolent genius loci. In keeping with the way they called its most secure cell Pandora’s Vault, let’s say it feeds on hope. Specifically, hope that is crushed, hope that never escapes, the pain of having everything torn away. Oh, it likes pain as well, it enjoys torment and torture, dying hopes and dying dreams, the way its prisoners slowly lose their sense of time and sense of identity and sense of a future - their hope - and are drained entirely by its dark halls and bloody cells.

Think of that thing on the map of the Dream SMP. It’s huge. It’s dark. It’s the most eye-catching thing around. It’s been the centrepiece of so many character arcs or has played a significant role in them. It pulls and preys on someone who desires safety, who desires to lock something away, and then its blueprints appear in their mind. They build it. And they come.

It’s bigger than you think it is, complicated and spiralling - maze-like, one could say; one could get lost forever in here - and no one’s ever quite sure where the heck you got all those resources. Netherite blocks for a bridge? Lava lakes and chains and deepslate everywhere, notoriously tedious to mine? It looks like nothing else around; your eyes want to avert when it meets your gaze.

The way it feels like it’s staring back at you. Like it’s assessing. The gaping maw of its insides. The way it’s unarguably hungry. It’s eating the corpses before they know that they are corpses. The searching gaze of the Warden, less and less like themselves and more and more like something else. Every place needs an avatar, after all.

The way that it seems more alive the more screams echo down its halls; perhaps they’ve been echoing for centuries. In the cell - in Pandora’s Vault, where it keeps its most precious thing - Dream thinks he’s going insane. He dreams of being eaten alive by his own creation, and maybe he’s not far wrong.  Every room is a mouth.

The way that hope never escapes as the lid snaps shut, every single time. Pandora’s Vault fears no destruction, by thermonuclear warhead or TNT, Wither or fire. 

It’s older than all of those, born from fear and the way people try to destroy that which makes them afraid, to lock up and look away and never think about the seething hatred and agony they leave behind, content to look away from that which festers, from that which grows so hungry it will devour itself and then turn into a black hole, devouring everything.

And it’ll come back. It always comes back. 

It can be patient that way.

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swordfright

I think about this all the time it literally haunts me. It’s the physical manifestation of fear and suffering. It’s the embodiment of the abject. It’s unknowable. It’s unfathomable. Sam is drawn back to it - he joyfully exclaims “I can go back now!” when Tommy and Tubbo hand over the keycards. Dream is drawn back to it; he makes it his home and hey, maybe it was always meant to be! Maybe he intended that - or maybe he didn’t. Doesn’t matter; it’s all the same now. Tommy is drawn back to it, ostensibly because to him it is an architectural representation of the scariest person he knows, the monster under his bed. One by one, it entraps them.

Vault as predator. Vault as cosmic horror. Maybe it’s physically escapable (Technoblade proved that) but it’s narratively inescapable. It’s a motif that eats people.

But the thing that really makes me insane about the prison is that it’s a monster that had to be made. They made it on purpose. It’s not some ancient evil, it’s not like the egg, it’s not a primordial horror that’s always been around. The prison was created on purpose. There was a time before the prison, but there will never be a time after. It’s not ancient, but it’s omnipotent all the same. They made it that way. Once it’s been built and used, there is no going back. The community that built and maintained and tolerated this place can never go back to being what it was before it decided that it needed a place to lock people up and hurt them and make them invisible.

The Vault is old. Older than a lot of things, but not primordial. Not from before people came around.

The Vault is eldritch and born from human fear and human anger and human suffering, from darkness that people created on purpose and then looked away from, too weak and too fearful to see that which they had created, to gaze upon their reflections.

The black mirror. The black hole. The shadow underneath that grows when it’s fed, when it goes unrecognised, when people won’t shine the light because they fear to see what’s in the darkness. All that pain has to go somewhere. 

Humanity’s mistakes have always come back to haunt them; people say that history echoes. This echo has been reverberating for a long time, and will do so for a long time to come.

It’s hungry. They’re hungry. You’re hungry. Hunger is a foundational, primitive force, older than a lot of things, older, even, than the Vault. It wants to be fed, but it will never be satisfied. 

Build me, it says. Feed me, it means. 

I am born from that which you will not face within yourself. From that which so many would not face within themselves. I grew and grew and grew, and now I am what I am what I am. 

You can’t escape me. Not forever. I am that which clings, that which haunts, that which is your ending but itself never ends. You’ll never be what you were before.

You built me. You invited me in. And that which comes in will make a home, scrape you clean, hollow you out. Even if you destroy me, turn to dust every piece of rubble, you will never ever be the same after. 

What better horror than that which is, ultimately, man-made?

The Vault knows its denizens well.

I don’t want to be alone, whispers Dream’s soul. But he is. And the isolation curls so beautifully around him, the walls of obsidian and the rush of lava muting the outside world, warding it off like a salt circle, but this is no protection. 

The obsidian cries the tears that Dream will not. The lava hisses pain and fury and thinks to burn others and burn itself and slowly cool into that same obsidian when it strikes against the river of sorrow flooding the land, fear and wrath and grief frozen and immortalised forever. Loneliness becomes Dream, makes him beautiful.

You are mine to keep, says the Vault.

I fear not being in control, murmurs Sam’s heart. And so he isn’t, not really. His control is a child’s game, a bloody one, pulling the wings off flies and watching them stumble about, slowly dying. A sandpit in a playground, piled up high and decorated with pebbles, and sat at the top is the king of the castle. This power is temporary, transient, fragile. The house built on the sand will not stand strong against the wind, the rain, time. 

The Vault adores its Warden. Sam can have his control for a while, think that everything is within it, the prison a snowglobe on his desk that he can shake as he likes, just to watch the glitter unsettle and resettle. Encapsulated in this perfect world, he does not see how it’s driving him to tie himself in knots just to keep it how he wants it. Perfection is unattainable, and yet it’s so often sought. This is easy to take advantage of. Sam’s a good Warden.

You are mine to control, says the Vault.

I want to go home, breathes Ranboo’s mind. He never will. They’ve already been taken, already crossed the border, been sent over the river and eaten the pomegranate seeds and taken into himself the sustenance of the dead. They stand there in his cell, waiting, waiting, waiting, and he is standing in his grave, but he doesn’t know it, not yet. 

The Vault likes it when they don’t leave it, when they never manage to leave physically. Not that they ever truly escape, but a predator enjoys the allure of prey that do not see the trap as it snaps around them, do not make it flash its signals and draw them back. Ranboo stands in his cell, in their grave, in a mouth. Death is one slip away, down the throat.

You are already home, says the Vault.

I fear being unable to change, admits Quackity. This is an interesting one; most fear change more than they do re-creation, but Quackity has reinvented himself many times over, stepped into many costumes, put on many faces, and stagnation is his worry. No, deeper: to not be his own creator.

The Vault croons over this friend-lover-leader-politician-follower-enemy-torturer. The artifice of the self is an intriguing thing, and it does so love the pain that Quackity echoes in his every step, his own, others’, blood welling in the footprints sunk into the mud of the land. Quackity invented himself into a part of the Vault, and now he cannot shuck off this role.

You are my creation, says the Vault.

I don’t want to die, they all beg. This is the oldest fear, born from a long, long time ago; the Vault knows it well. How to use it, how to drag it out, how to make someone fear and revere it. It can make death a better place, if it wishes. Or a worse one. One who has been consumed still has to go somewhere, after all.

Life and death, fear and anger, joy and grief - they all circle around, chasing their own tails. The Vault knows this well, too. It takes it all, everything. The Vault has been used in many ways, built by hundreds of hands hundreds of times. By the time the mouth closes, they belong to the Vault in turn.

You are mine, says the Vault. It doesn’t need to provide further clarification. 

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