Women’s History Month Spotlight: Catt Small
Oh, yes! We have another Women’s History Month feature for you. Meet product designer, game developer, programmer, and artist, Catt Small (@letter-q). Catt is an original organizer for the Game Devs of Color Expo that highlights creators of color by showing off their games, creating and building conversation, and signal-boosting their reach. Oh, and—get ready—it’s in NYC this July if you want to attend in person. Want to learn more about Catt and her projects? Read on!
Tell us a little bit about yourself and how you got into the gaming industry.
I consider myself to be a creative technologist—I’m an artist who loves to learn and explore through the lens of code and other technology-centric resources. I started making games around the age of 10, which is when I learned how to build online dress up dolls using a random scripting language called FKiSS. I was gaming long before then, though; my mom and were playing SEGA Genesis games together when I was about 6 years old. I also have wonderful memories of board gaming with my parents. In other words, games have always been around me. They were just another part of my life.
Many people grew up with games, but games weren’t always accessible to build. I failed many times while trying to make more complex games as a teenager, which led to me tabling the subject. I began to try again in college when I stumbled upon other creative technologists at a university in Brooklyn (which I didn’t attend at the time). I contributed my art skills, and they showed me tools like Construct and Game Maker. I started attending games events, met more wonderful people, and the ball kept rolling from there.
Along with your other jobs and projects, you also organize the Game Devs of Color Expo. Can you talk more about that?
I started helping to organize the Game Devs of Color Expo in 2015. People of color have always been in the industry, but often feel marginalized and alone in game development spaces. I wanted to create a space in which game developers of color could feel more normal and, overall, be given the support necessary to thrive.
With much help from an awesome group of game developers and marketing specialists, the Game Devs of Color Expo has grown in scale beyond my wildest dreams. The event is open to all people, but specifically highlights amazing work by people of color. We’ve never had to worry about “lowering the bar,” a common concern I hear from well-meaning people who want their events to be more diverse. In fact, several people we’ve highlighted went on to win awards at larger games events. I’m so proud of what this event has become and am looking forward to the next one this July.
Your coming-of-age narrative game, SweetXheart, was recently released. How does it address race, gender, and microaggressions?
In SweetXheart (pronounced “sweetheart”), players act as Kara, a 19-year-old girl from the Bronx who attends an art college and interns at a tech company. Over five fictional days, players control how Kara deals with situations such as getting dressed, responding to catcallers, and navigating awkward friendship and family dynamics. Kara’s stress level is the core mechanic, and each choice the player makes has an effect. SweetXheart demonstrates the ways in which tiny interactions can make or break someone’s day. Microaggressions, which seem meaningless to all but the recipient, can cause serious emotional damage. Through tiny in-game interactions, players can see the ways in which multiple identities interact to create the anxiety that I (and others like me) manage on a daily basis. I’m proud of the result and the love the game has received—after all, I spent about five years on it!
In what ways can the gaming industry support women and marginalized communities move forward?
I’ve been glad to see the outpouring of support for disadvantaged people over the past several years. However, the support is often verbal. I want to see people receiving more financial support. Whether that be in the form of direct money through hired jobs, game sales, or recommendations for work and speaking engagement, the best way to help is to sponsor people who don’t have the same opportunities.
Even better, give marginalized people as many chances to fail as anyone else. In SweetXheart, Kara gets fired if she’s late to work two times. Her manager says the policy is in place so people understand the gravity of their actions. But unfortunately, this is an example of the stringency applied to certain people yet not others. We deserve as much mercy as anyone else—and the ability to be mediocre.
What projects should we expect next? And how can we support?
I will be making a game for an NYC-based Kickstarter project called WONDERVILLE. The game will be exclusive [to donaters], so please back the project if you’d like to play it! I am donating my time to the project since the company organizing it is a non-profit, but I have a Patreon if anyone out there is in a gifting mood. Funds help me pay other creative people to help me work on projects.
Thanks for the interview, Catt!
Want to see more like this, Tumblr? Stay tuned to @gaming all month long for more interviews with women and non-binary persons in the gaming industry. It’s a whole celebration.