mouthporn.net
#datv – @acloudysky03 on Tumblr
Avatar

???

@acloudysky03 / acloudysky03.tumblr.com

I've been gone for 3 years don't mind me
Avatar

(Prefacing this with I loved The Veilguard. It made me feel so many things about the power of narrative and video games but I don't think it's perfect.) What I think I miss most about the dialogue wheel conversations between missions that we had in Inquisition is the level of detail it let you go into for how your Inquisitor feels about their companions and the world. It let there be tension between the Inquisitors world view and the companions that just wasn't there in The Veilguard. I'm a chronic Dorian romancer so I'll use him as the example because I think some of the early dialogue wheel choices with him if you're playing an elf Inquisitor illustrate that tension perfectly. You, as an elf, can push back against him benefiting from and even defending the practice of slavery and he in turn will push back against you. But having that in the dialogue wheel conversation when nothing else pressing is happening makes sense because the conversation is the pressing thing and requires a back and forth initiated by the Inquisitor. It would probably feel weird if it was brought up out of the blue in a cutscene too because it's also a character decision to ignore it and just never address those disconnects. I think part of the issue with the lack of them in The Veilguard is that the background you pick is essentially just your job and there are a lot of reasons people could have a job but the game doesn't really want to seem to go to deep into that. Like, there are probably distinctly different reasons why a human, elf, dwarf or qunari would have any of the backgrounds in the game but the game assumes you have the job because you love it! and that's it. Which kind of leaves Rook's personal motivation for a lot of decisions feeling kind of flat. Which could be fleshed out more in side conversations. For me the Minrathous versus Treviso decision and the companions reactions to it is one of the most glaring examples of where conversations initiated by Rook defining what made them make their decisions would have been great! An elf Shadow Dragon Rook and a human Shadow Dragon Rook probably have different feelings about Minrathous. But the aftermath is either just Neve or Lucanis being mad at Rook for a while and Rook not being allowed to initiate a conversation about why they made the decision they did. Don't get me wrong I love the cutscenes. They're great at fleshing out the companions. But the conversations via dialogue wheel were great for fleshing out the Inquisitor and I think some balance between the two would have been great. (Which is also why it was fine they weren't in 2 because Hawke had a Very Defined backstory that the game focused on a lot so it didn't need to redefine it via conversation. The Veilguard wants to treat Rook as a character defined nearly to the level Hawke was without the narrative focus that requires.)

TL;DR: I wish there would have been both because they both are good at different things when used correctly.

You are using an unsupported browser and things might not work as intended. Please make sure you're using the latest version of Chrome, Firefox, Safari, or Edge.
mouthporn.net