This is the first race that I built a lore for and statted(sp?) out for Vallonde. I feel like dwarves are a fantasy staple and only so much can really be changed whilst keeping that familiar charm that keeps fantasy settings coming back to them. Since I’m going with a theme of flawed civilizations, I wanted to ramp up one of their negative features to 11, and it only seemed fitting to choose greed. Thematically, I love the image of a stocky dwarf weighed down in jewelry weighing as much as he does, but I feel this also gives the race a real sticking point, something to make them unique that a player can really sink their teeth into role-play wise.
Regardless, you can clearly see that the race traits for the khazidi are different from the dwarves presented in the 5e PHB, and I did this partially to make the setting more unique when I was first starting to work on it, but also too see exactly how much work would be required to build a race from the ground up (with a pre-built foundation below ground) because I’ve got a lot of races to add moving forward. In the end, I decided that races that play a major role in the world will get a two page write-up, with one dedicated solely to lore and less impactful races will get an introductory paragraph and a full trait build. Actually, when working on these less important races I’ve been adding optional race feats which has really helped flesh them out, but that’s for a later post.
Anyway, I hope you found this well done or at least interesting. I’ll be continuing to post more Vallonde content, I think next I’ll be posting up one of my custom rules or equipment. Or maybe both? As always, questions/comments appreciated.