Making some cat things
Experimenting with toon shading...
Redid the hair on my character that I’ve been working; it should be more rig friendly now.
A night of tedious retopology. Finally back to spending my free time working on this after that tangent into Splatoon art.
Finally had time to finish adding all the basic parts to this guy. Now it's time to bring it back into Maya to fix edge flow and other things before getting to the detail work.
Working a generic biped mesh with proper edgeflow which I'm going to use to model some characters for a game I'm working on in my spare time